![]() ![]() It's hard to have a dedicated machine gunner because you can't just buy ammo with cash outside of a few places that have a very limited supply, and automatic weapons chew through that precious supply hungrily. ![]() One thing that did bug me a bit is the way suppression works. You don't have strategic independence to go pursue objectives in different sectors simultaneously, though, so you'll have to stick together. Jagged Alliance 3 features a drop-in/drop-out co-op mode for two players that allows you each to hire and control your own squad of mercs from a common pool of funds. Livewire, my hacker, is written as an almost exasperating stereotype of a snarky college student, but her practicality occasionally opened up some new options for me in quest dialogue when I had her on my team. He's not even supposed to be here today! But his character trait causes him to make the whole squad feel inspired when he makes a tough shot and is surprised by his own competence. My Canadian medic, Michael "M.D." Dawson's whole schtick is that he's very timid and self-conscious. While I might not have always found the archetypes they were based on especially entertaining, I did like that they weren't just an endless procession of mostly indistinguishable grunts. ![]() One area where Jagged Alliance has always differed from its cousins like XCOM is that most of the available mercs are pre-written characters instead of blank slates, and come with a distinct personality and visual style. ![]()
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